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Money for epsilon

2009-04-22

Here is an interesting article, in two parts, on trying to use programming to gain an advantage when throwing money at Swoopo, the “Entertainment shopping” site, in the hope of not losing all of it.

Having myself developed a system where data is flying around the net on short deadlines, I’m not really surprised this attempt at gaming Swoopo doesn’t work well, since this kind of real-time packetry will always be flakey compared with a process running on the server itself.

Plus, there’s really no incentive for Swoopo to do the technical work to allow inbound bids the chance to compete fairly with internal bids, notwithstanding that it’s actually a hard problem anyway, since it would tend to tilt the balance in favour of such gaming attempts.

Which I’m sure there will be many more of, particularly as Swoopo clones start to appear.

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